LET’S GET RIGHT TO IT, SHALL WE???
The following “Halloween Instant Activities” are 20 quick and easy actions, movements or combined exercises that students can perform as they immediately enter the gym or playing area to help get your students immediately active in PE class, in a fun and “Spooky” way!!!.
Several Halloween friends are depicted on the signs performing fitness-based and manipulative skill-based PE movements that your students can come in and easily carry out without a great deal of instruction. Each “Instant Activity” sign has a Halloween image and an activity message that the students will carry out as they immediately enter the gym..
These Halloween Activities can be put up at your gym door (where the students enter) or can be used in a lesson (as station cards) during those challenging weeks and days leading up to Halloween
The product has 2 files; one with "full page" Halloween instant activity signs (8 1/2 by 11) and the other has "two to a page" Halloween activity cards to help conserve paper and ink and for those that like smaller cards in which to work with.
IT'S THANKSGIVING, EVERYONE GRAB A PLATE!!!
The following fitness activity, “What’s on Your Plate- Thanksgiving Day Fitness Edition” is a high energy, fun and organized. PE Thanksgiving-themed activity that can easily be used as a warm up, cool down, or extended as a “stand alone” activity during fitness instruction. Twenty circular signs with corresponding fitness movements were created to help develop your students personal fitness during those challenging weeks leading up to Thanksgiving day. Your students will love the movement exercises and the Thanksgiving-related graphics. They will want to repeat the activity many times during the weeks leading up to Thanksgiving Break.
This fitness activity can be used in a gym setting, in a classroom or anywhere that you have some space to have kids perform some stationary exercises and movement skills in small groups. The “What’s on Your Plate- Thanksgiving Fitness Edition” is very easy to set up and can last anywhere from 10 to 20 minutes, depending upon the duration you use per rotational movement set.
The What’s on Your Plate- Thanksgiving Fitness Edition was designed for Kindergarten through 6th grade students.
THESE RADICAL RELAYS REALLY ROCK!!!
Inside this PACKAGE are 25 fun and exciting relay activities for students designed for a wide range of ages from grades Kindergarten through 8th. The relays include: 1. A Puzzler, 2. ABC, 3. Balloon Bop, 4. Bean Bag Circle Run, 5. Beanie, 6. Blown Away, 7. Cooperative Triangle, 8. Dribbler, 9. Frankenstein Math, 10. Gather it up, 11. Jump and Run, 12. Loco-Jump, 13.Locomotion, 14. Noodler, 15. Obstacle Course, 16. Partner Toss, 17. Plate Skate, 18. Pyramid Building, 19. Scoot-Scoot, 20. Shoot the Hoop, 21. Shuttle Run, 22. Sling Shot, 23. Spelling, 24. Swap it and 25. Weave and Zag.
These are all extremely fun, fast-moving and energy boosting relay activities ideally suited for a “PE warm up” although they can also be used as an extension of a fitness lesson, during a special day like field day or as a lesson closer. Students will get their heart rates up and not even know they are getting a great workout because they will be having so much fun. These activities are “tried and true” quick moving relays that students love and ask for on a regular basis. I have used them with up to 4 or 5 classes at the same time or as little as 1 class at a time. They are geared towards elementary-aged students, however I have used them with middle and high school students and they love them too!
These particular relays are not intended to be used as competition between groups but more as fun, fitness and skill building activities performed in small groups. The group suggestions are small (approx. 3 - 5 students per relay group/line) to keep the students’ activity level high.
DEVELOPING AN APPRECIATION FOR OTHERS!!!
The “Creating Awareness of Exceptional Children product provides activities and experiences that will expose students to a number of exceptionalities (disabilities) and provide movement experiences to simulate them. The primary goal is for the students to nurture acceptance of and develop an appreciation, awareness and respect for individuals with exceptionalities and the challenges they experience in their daily lives. By understanding the challenges others face, students will value diversity and hopefully become advocates for individuals with disabilities in and beyond the school setting. The activities encourage opportunities for students to share feelings and personal information about the issues exceptional children face.
Inside this product is comprehensive grouping of activities, signs and task cards (descriptors and images), along with a full lesson plan, circuit diagram and an optional assessment exit slip. The station task cards provide interesting movement experiences that help (in a small way) replicate some of the following exceptionalities; Visual Impairment (blindness), Auditory Impairment (deafness), learning disabilities, brain injuries, movement disorders and paralysis. The students work together with their classmates to go through courses blindfolded, balance on apparatus while performing tasks, move in wheelchairs, execute movements while being restricted and using signs and signals to cue other students.
MEET THE PE SUPER FRIENDS!!!
The PE Super Friends Components of Fitness Signs include 11 Health and Fitness Related Display Signs that were created for younger students to help them relate to and understand the 5 Health and 6 Skill Related Components of Physical Fitness. The images are eye-catching and fun for children and the information communicates simple ideas about each component of fitness. Each sign includes the following informational tidbits that will help your students grasp a better understanding of the components of physical fitness: 1. a super hero name and image, 2. their favorite word, 3. their favorite food, 4. their favorite activity, 5. their super fuel, 6. their super power and 7. the component of fitness they represent.
The signs can be displayed in key areas of your gym to be highlighted during instruction. They can be used to reinforce the fitness-related concepts you cover during your class. Whether it is a game you are playing or a sport-specific skill you are working on, the health or skill related component signs can work as a valuable and practical tool for you to come back to time and time again!
PERFECT FOR TIMES YOU NEED A QUICK MOVEMENT ACTIVITY FOR A LARGE GROUP
The Quick and Easy Activities for the Gym Packet is a convenient and creative way for you to "move your students" with a purpose!!! The Flip Cards are colorful and include graphics with detailed instructions that include a separate section for each the following: 1. Overview, 2. Set up, 3. Equipment Needed, 4. Detailed Directions and 5. Modifications.
These 15 Quick and Easy PE Activity Flip Cards work best during the start of class as an Instant Activity or Warm Up or perhaps while you are waiting on another class to enter the gym. They also work great at the end of class while waiting on a teacher or if you finish your focus lesson early. They are a lot of fun and your students will ask for them by name. They will get very excited when you bring them out!!!
Please Note: If you are a classroom teacher and have purchased some of my Classroom Energizer Flip Card products, you will see some of the same activities (with descriptions suited for PE teachers/gymnasiums) in this product. I have targeted these activities, however, for gym use to be implemented by a PE teacher, after school worker or camp counselor.
SPACE...THE FINAL FRONTIER!
The following “cosmic” games are a series of fast paced, high energy, large group PE games set to a theme that is “Out of this World.” All 12 games have “cool” references to things like space, planets, stars, aliens, cosmos, meteors, time warps, jets, galaxies, and black holes….all of the things kids love!
These games are tried and true games that students love and ask for on a weekly basis. I have used them with up to 3 or 4 classes at the same time or as little as 1 class at a time. They are geared towards elementary-aged students, however I have used them with middle and high school students and they love them too! The games can be modified to fit your gym size and the equipment listed in the plan can be switched out for something else that you have in your closet.
The following 12 games: 1. Space Invaders, 2. Masters of the Universe, 3. Escape from Cyberspace, 4. Galaxy Quest, 5. Space Junk Collectors, 6. Meteor Blitz, 7. Sky Bowling, 8. Space Connector, 9. Star Wars, 10. Guardians of the Stars, 11. Stars and Strikes, and 12. The Danger Zone are included in this package and can be used with large groups of students in a P.E. class setting or with smaller groups in a sports or church camp.
MOVING MY BODY MAKES ME SMARTER!!!
This is the another product in a series of Classroom Energizers. Included in this packet are 25 more awesome "flip cards" to get your kids up and moving!!!
Have you ever noticed your students getting the "Hum Drums"? Do they get fidgety or lose concentration at certain times of the day? Do they look at you like..... "hey Teach, can we get up and move a little"!!!
Did you know that physical activity can increase student performance? Movement is not only good for the heart and muscles but it also helps our brains. Several studies have shown that it is very important that children "move" throughout the day to help them stay "sharp" and ready to learn!
Classroom Energizers and Brain Boosters flip cards are a very convenient and creative way for you to "move your students" with a purpose! The "energizer" cards are very colorful, including graphics and detailed instructions that include an overview, set up, equipment needed, directions and modifications.
HEALTHY BODY, CLEAR MIND, PEACEFUL SPIRIT!!!
The YOGA INSTRUCTIONAL CARDS product is a “kid friendly” set of instructional YOGA printable cards/signs that can be used to teach a variety of “widely-used” YOGA POSES in a station or large group rotational format. Each card is uniquely designed to display and describe specific “poses” commonly used by practicing yoga instructors and participants around the world.
The cards are specifically created to be easy to understand with attractive, eye-catching and kid-friendly illustrations. The instructional cues incorporate a variety of background and text colors which make the cards really “pop”!
The 24 Instructional cards can be easily set up in your gym, classroom or outside playing area, using little to no equipment. The YOGA Instructional Cards also includes 2 signs that can be posted in your learning area, to help students learn and subsequently articulate what YOGA really is and what it’s benefits are.
The YOGA INSTRUCTIONAL CARDS PACKAGE includes the following items:
24 Instructional Cards (Pose Name, illustration, instructional cues and the SANSCRIT name)
2 YOGA SIGNS (1. Definition of YOGA and 2. Why YOGA- benefits)
These YOGA Instructional signs are ideal for YOGA instructors or PE teachers to reinforce your yoga-pose teaching cues in daily classes, specialized units or practice sessions. Classroom teachers could also use individual cards from this activity packet inside their classrooms or outside in a playing area such as a playground or field. Home-school teachers could also use the instructional signs in a smaller setting to teach YOGA at home. The cards have been designed for 2nd through 8th grade age students.
FITNESS IN 3D!!!
The PE Cube Fitness product provides 17 exercise and dice, constructible cubes that can be used in a variety of warm-up or fitness related PE activities. After printing off the template sheets, the cubes are easily constructed by cutting, folding and gluing tabs. Once constructed, VOILA, you have a cool “3D” method to ENGAGE your students in their learning!!!
The PE Fitness Cubes work like dice and can be rolled by students to provide them with an assortment of strength, flexibility, plyometric, Yoga, locomotor and manipulative skill movements. In addition (pardon the pun), six of the Cube templates are number and symbol images and work to complement the fitness dice by providing numbers for exercise reps and movement time which will add an element of mathematics to your lesson. Students will a have the chance to add, subtract and multiply numbers as they “roll the dice” and move. Inside the packet are also 6 suggested Fitness Cube activities that you can do with your students!
The PE Cube Fitness product has been broken down into 3 categories:
Grouped Fitness Cubes: these are cubes that have been categorized by various fitness elements (great for station work) and include: 1. Flexibility, 2. Plyometrics, 3. Strength, 4. Yoga, 5. Locomotor Movement and 6. Manipulative skills
Cross Training Cubes: these cubes combine one of each of the above fitness elements on each cube. These cubes provide a better “mixed” grouping of exercises which works better with large group activities).
Number and Symbol Cubes: these cubes complement and work in conjunction with the Grouped Fitness and Cross Training Cubes. With them, you are able to have students roll multiple die which gives students the ability to assign numbers to reps, time to movements and they even provide the opportunity for students to add, subtract and multiply in PE class.
“ANOTHER ONE RIDES THE BUS!
This “Fun Bus” Number Set is a 20 SIGN and 20 CARD product with FULL PAGE and QUARTER PAGE consecutive numbers from 1 through 20. The set includes the numeral, number word and “stop sign” counters.
This number set can be used in a variety of educational settings and for a variety of purposes.
The NUMBER SIGNS and CARDS could be used in the primary classroom to help teach number recognition, spelling and counting. The SIGNS and CARDS could also be used as physical markers in the classroom, in educational games or as an organizational tool.
Just copy, cut, laminate and you are ready to GO!!!
“SPIN THE BASKETBALL” NUMBERS 1 THROUGH 32
This Basketball Number Set is a 32 SIGN product with FULL PAGE, consecutive numbers from 1 to 32.
The set can be used in a variety of educational settings and for a variety of purposes.
The NUMBER SIGNS could be used in the classroom as physical markers, in educational games or as an organizational tool.
The NUMBER SIGNS may also be used by a PE teacher or a recreational leader as station markers, field day event indicators or for a variety of purposes in large group and cooperative game settings.
Just copy, laminate and you are ready to GO!!!
The following printable display signs were created as a visual aid showcasing ten non-locomotor movements which include: balancing, bending, curling, pulling, pushing, stretching, swaying, swinging, turning, and twisting. Each individual "Non-Locomotor Movement” sign has been uniquely created with vibrant colors and attractive text.
The signs provide definitions of each non-locomotor movement and also include P.E. and Sport activity examples. The signs have colorful backgrounds and exciting graphics that grab the students’ attention. The signs can be displayed in key areas of your gym to be highlighted during instruction. They can easily be used to reinforce the movement concepts you cover during your class.
The signs will surely be noticed by your students, principals, parents and colleagues and will work as a valuable tool for you to come back to time and time again!
“KICK IT LIKE A REPTILE”: NUMBERS 1 THROUGH 30!
This “Soccer Lizard” Number Set is a 32 SIGN product with FULL PAGE, consecutive numbers from 1 to 32.
The set can be used in a variety of educational settings and for a variety of purposes.
The numbers signs could be used by a classroom teacher for working with numbers, physical markers, educational games or to organize students.
The numbers may also be used by a PE teacher as station markers, field day event indicators or in large group and cooperative game settings.
There are enough numbers for a large class of 32 in case you need that many. Each page (individual number) fits perfectly on an 8 1/2 X 11 piece of paper.
Just copy, laminate and you are ready to GO!!!
“SPIN THE BASKETBALL” NUMBERS 1 THROUGH 32
This “Basketball Spin” Number Set is a 32 CARD product with QUARTER PAGE, consecutive numbers from 1 to 32.
The set can be used in a variety of educational settings and for a variety of purposes.
The NUMBER CARDS could be used in the classroom by a teacher for mathematical games, physical markers, or as an organizing tool.
The numbers may also be used by a PE teacher for organizational purposes or for large group PE and fitness games.
There are enough numbers for a large class of 32 in case you need that many. Each page has 4 number cards that fit a typical 8 1/2 X 11 piece of paper.
Just copy, cut, laminate and you are ready to GO!!!
This product is a comprehensive Tug-O-War Tournament resource that includes the important components of a successful Tug-O-War tournament including; why tug-o-war, when and where to hold a tournament, equipment needed, officials tasks, set-up, procedures, pulling rules, sportsmanship and safety. This resource also includes 2 formats of tournament brackets; 1) Double Elimination (3 - 12 team brackets) and 2) Round Robin (4 -12 team guide forms).
Tug-O-War is a great small group, class, grade level or school wide activity that is challenging and fun for all age groups! A tug-o-war tournament can build excitement in your school, league, church group or camp.
At school, a tug-o-war tournament can be a great addition to field day or can be used as a grade-level “Tug-o-War Day” in which all of the students come in from the same grade level (usually during their “specials” time) and compete in a double elimination or round robin tournament style bracket with their classes.
his “Applying the National PE Standards” Printable Display Signs product was uniquely developed as a valuable and attractive visual aid for standards based programs in physical education. The descriptor statements and graphical illustrations help show our students how we align our programs to the National Standards
Each individual “Applying the National Standards” sign has been uniquely created with vibrant colors and attractive text. The signs provide the National Standard’s official wording and include a description of how the standard can be implemented in a typical PE class.
The signs also include exciting graphics that grab the students’ attention. The signs can be displayed in key areas of your gym to be highlighted during instruction. They can easily be used to reinforce the concepts you cover during your class. The signs will surely be noticed by your students, principals, parents and colleagues and will work as a valuable tool for you to come back to time and time again!
"GOING, GOING, GONE"!
Inside this PACKAGE are 25 “STRIKINGLY GOOD” base games, designed for students with a wide range of abilities and ages, from 2nd Grade through 10th Grade. These BASE GAMES are ideal for large or medium sized groups, outside on a field, at a regulation softball/baseball diamond, inside a gym or even on a blacktop play area that has a hard surface. Several of the games are striking and running games, however there are some that involve kicking, spinning discs or even rolling hoops. Most of the games require little equipment using standard PE items such a few bases, bats, whiffle balls, dense foam balls, playground balls, cones, and Frisbees.
These games can be used by PE TEACHERS as an extension of their softball/soccer units (after the basic skills have been taught) or they can be utilized by a CLASSROOM TEACHERs as an organized RECESS GAME ACTIVITIES to keep students active and focused during their play time. In addition, many of the base games make great large-group activities for school-wide events such as FIELD DAY or for a class or grade-level REWARD DAY sometime during the school year.
These base games involve many skills and concepts that relate directly to traditional baseball/softball such as striking, fielding, catching, throwing, teamwork and sportsmanship. There are several kicking-related base games too and many of these games have suggestions for modifications and can be performed using either striking or kicking as the “catalyst” for play. Some of the games are “breakout” games in which students play in small groups and move to different areas of a field/gym but most are medium to large group, team games in which students swap from offensive to defensive roles as a large unit.
The Base Games include: 1. Around the World, 2. Base Race, 3. Base Swap, 4. Coneball, 5. Disc Baseball, 6. Double Up, 7. Five Hundred, 8. Football Baseball, 9. Fuzzball, 10. Hit the Zones, 11. Hit, Pause and Run, 12. Home Run Derby, 13. Home Run Race, 14. Hoop it Up, 15. Kick and Run Derby, 16. Kickball, 17. Matball, 18. Pickle, 19. Pinball, 20. Raceball, 21. Rounders, 22. Scooter Baseball, 23. Snakeball, 24. Total Team Baseball and 25. Twenty One
“SWISH”!
Inside this PACKAGE are 25 “SLAM DUNKING GOOD” basketball games, designed for students with a wide range of abilities and ages, from 2nd Grade through 10th Grade. These BASKETBALL GAMES are ideal for large or medium sized groups, inside a gym or at any play area that has a hard surface. Some of the “shooting” games require traditional basketball goals but several passing and team games necessitate only some boundaries markers and a few basketballs.
These games can be used by PE TEACHERS as an extension of their basketball unit (after the basic skills have been taught) or it can be utilized by a CLASSROOM TEACHER as an organized RECESS GAME ACTIVITIES to keep students active and focused during their play time. In addition, many of the basketball games make great large-group activities for school-wide events such as FIELD DAY or for a class or grade-level REWARD DAY sometime during the school year.
These basketball games involve many skills and concepts that relate directly to traditional basketball such as ball handling, dribbling, passing, shooting, rebounding, agility, accuracy, coordination, teamwork, and sportsmanship. Some of the games are “breakout” games (small groups move to different areas of a gym to play) and others are large group, team games which require more space (however players can be active on the sidelines and can rotate in short shifts to play).
The Basketball Games include: A) Ball Handling and Dribbling- 1. Basketball Flag Tag, 2. Dribble Knockout, 3. Globetrotters, 4. King’s Court Dribble, 5. Knock it Down, Pick it up, 6. LeBron Says, 7. Pac man Dribble, 8. Pirate Ball Steal, 9. Red Light Dribble, 10. Round Ball Dribble Tag; B) Passing and Shooting- 11. Around the World, 12. Basketball Golf, 13. Firing Squad, 14. Fives, 15. Gotcha, 16. Horse or Pig, 17. Race and Shoot, 18. Space Ship Passing, 19. Twenty-one; C) Team Games- 20. Five Alive Basketball, 21. Basket Handball, 22. Half-Court Basketball, 23. Help me Round Ball, 24. Knock it off and 24. Target Man Ball.
GET ON THE BALL!!!
Inside this package are 25 “high flying” volleyball and throwing/catching NET games, designed for students with a wide range of abilities and ages, from 2nd Grade through 10th Grade. The “NET GAMES” are ideal for large groups; from 30 to 60 students if you have 2 volleyball nets and a regular sized gym or outdoor play area. If you have a larger space, more nets and a few adults to supervise, more players can participate at the same time. Obviously less than 30 students can play these net games and several modifications are suggested and can be implemented to help fit the needs of your program.
These games can be used by PE TEACHERS as an extension of their volleyball unit (after the basic skills have been taught) or it can be utilized by a CLASSROOM TEACHER as an organized RECESS GAME ACTIVITY to keep students active and focused during their play time. In addition, many of the net and volley games make great large-group activities for school-wide events such as FIELD DAY or for a class or grade-level REWARD DAY sometime during the school year.
These volleying NET games involve many volleyball-related and skills and concepts such as serving, bumping, setting, striking, saving, digging, spiking, agility, accuracy, coordination, rotation, teamwork, and sportsmanship. Several of the games also provide an ideal avenue to develop the students’’ catching, throwing and tracking skills. There are a couple of small-group activities where students use smaller courts with badminton nets (or jump ropes that can be held by other students).
The Net and Volley Games include: 1. Add em up Volley, 2. Aerobic 3 Team Volley, 3. Balloon Volley, 4. Beach Ball Volley, 5. Clear Out, 6. Cooperative Volley, 7. Crazy Net Ball, 8. Deck Ball, 9. Fling Ball, 10. Four Court Volleyball, 11. Gigantic Ball Volleyball, 12. King’s Court Volleyball, 13. Lifeline Volley, 14. Net Battleship, 15. Net Hot Potato, 16. Newcomb, 17. No Hands Volleyball, 18. Paddle Shower Ball, 19. Regulation Volleyball, 20. Scoop Ball, 21. Shower Ball, 22. Small Court Volleyball, 23. Surprise Volley, 24. Target Volley and 25. Volley Bounce